Jim Raynor

Bone-Shaping Free Runner

Description:

Jim Raynor
PL: 10 [153 PP]
HP: 1

Abilities {14} Str 14, Dex 24, Con 10, Int 10, Wis 12, Cha 14

Combat {50} Attack +10, Def 25, Initiative +15

Saves {9} Toughness +5, Ref +10, Fort +3, Will +3

Skills {10} Acrobatics 8, Bluff 4, Climb 8, 3 perform (accents), 2 Craft( macaroni art), 3 Escape Artist, Computers 6, Disable Device 6

Feats {8} Acrobatic Bluff, Improved Initiative 2, Defensive Roll 5

Powers {57}
Leaping 4 {4]}
x 25 normal distance
Super Movement 5 {10}
Slow Fall
Swinging
Sure-footed
Trackless
Water-Walking
Speed 1 {1}
10 mph 100 fpr
Concealment 3 {3}
Sight
Hearing
Flaw—Passive (-1)
Super-Senses 5 {5}
Danger
Direction
Distance
Low-Light Vision
Tracking
Shapeshift 6 {34}
Flaws—Uncontrolled, Limited(adrenaline rush)
Drawbacks—can’t attack after first shifting
Traits:
Bone Weapons(30 pts)
Knives 10 {21}

The Math: Abilities 14 + Combat 50 + Saving Throws 9 + Skills 10 + Feats 8 + Powers 57– Drawbacks 0 + Unused 5 = 153

Bio:

Jim Raynor

Tabletop RPGs 236: how to play with a sadistic DM PeterN