Spitfire

Demonic Hellfire controller

Description:

Spitfire
PL: 10 {150 PP}
HP: 1

Abilities {36} Str 16, Dex 18, Con 20, Int 14, Wis 18, Cha 10

Combat {40} Attack +10, Def 20, Initiative +4

Saves {2} Toughness +5, Ref +6, Fort +5, Will +4

Skills {2} Disguise 4 (4), Stealth 4 (8)

Feats {5} Move-by Attack, Hide in Plain Sight, Environmental adaptation (hot environments), Fast Overrun, Improved Trip

Powers {74}
Hellfire Control 10{28}
Feats—Incurable
AP—Soul Blast(Blast 6 will save)
AP—Strike 10 w/ Afterburn and split attack
AP—Create Object 10
AP—Fire Bomb (Damage 6 w/ Explosion, Ranged )
AP—Flamethrower (Damage 10 Cone)
AP—Fire Trail (Damage 10 trail)
AP—Fire Storm (Cloud 10 on self w/ Selective drawback—end turn after use.)
Flight 4{8}
100 mph
Regeneration 38{38}
Bonus (4) +4
Bruised (3) no action
Injured (6) no action
Staggered (6) no action
Disabled (8) no action
Unconscious (3) no action
Resurrection (8) 1 round

Drawbacks (-8)
-5 Fear—Everyone who sees him must make a dc 20 will save
-3 Cold—Vulnerable (x2 damage)

The Math: Abilities 36 + Combat 40 + Saving Throws 3 + Skills 1 + Feats 2 + Powers 74 – Drawbacks 8 + Unused 2 = 153

Bio:

Spitfire

Tabletop RPGs 236: how to play with a sadistic DM PeterN